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7. Basic Concepts - Special Teams and Additional Controls

This guide will step you through the basics of scoring plays in StatInput Football.


All fields with bolded type are required to advance to the next step/complete a play. Any fields that are not bolded should be considered optional.


Input can be done by mouse, touch, keyboard or any combination of those methods.


Fields that show a gray box with a letter or symbol inside can be selected by pressing the corresponding key on the keyboard; combinations of keys shown with the ↑ symbol need to be paired with the SHIFT key.


The Number pad window (which is displayed for player selection, yardlines and clock adjustments) can also be controlled using the number keys on the keyboard.

PATs

After touchdowns, the PAT attempt screen will automatically be shown. Select the type of PAT attempt and click Next.

PATs

Kicking attempts will automatically display the kick screen.


For two-point attempts, the play from scrimmage screen will appear.

Enter the result of the try.

Confirm and save the play

Kickoffs

The kickoff screen displays any time a kickoff or free kick is required by the game flow.


The kicking team is automatically selected based on how the previous play/drive ended.


Enter the kicker and the yardline the ball reached. Then enter the result of the kick; for Kick returns, you will be taken to the End of Play screen after.


Kickoffs
Punting

To record a punt, select Punt as the play type.

Punting

Specify the punter and the result of the punt

Set the spot where the punt is returned or spotted down.

Complete the play as it resolves.

Field Goals

To record a field goal attempt, select FG as the play type

Field Goals

Select the kicker.


Kick distance will be automatically calculated but can be adjusted if needed.


Select a kick outcome.


On FGA misses, an End of Play result will change possession to the other team.


Note that possession on the following drive will be spotted at the previous line of scrimmage. If your game is played with different spotting rules, you can adjust the following drive's starting spot at the start of the drive.

Blocked Kicks

When either a field goal or a punt is blocked, begin by selecting the result of the kick as Blocked.


Blocked Kicks
Recovery by the defense

Select the recovering team, recovering player and spot. The options shown will be different depending on the recovering team.


Select the outcome of the recovery. If selecting a return, you will be taken to the end play screen next.





Recovery by the defense
Recovery by the Kicking Team

Depending on the rules in play, there are several options for a recovery by the kicking team.


If by rule the team cannot advance the ball after recovering beyond the line of scrimmage, select End of Play.


If the kicking team is allowed to return the football, select Return and complete the next end of play screen.



Recovery by the Kicking Team
Continued Play after block

If the kicking team recovers the ball behind the line of scrimmage, the play is scored like a regular offensive play from scimmage. Select Continue Play and click next.

Continued Play after block
Click "main"

Then select the new play type and complete the play. The blocked kick will be recorded as part of the play.


Click "main"