8. Basic Concepts - Additional Controls
This guide will step you through the basics of scoring plays in StatInput Football.
All fields with bolded type are required to advance to the next step/complete a play. Any fields that are not bolded should be considered optional.
Input can be done by mouse, touch, keyboard or any combination of those methods.
Fields that show a gray box with a letter or symbol inside can be selected by pressing the corresponding key on the keyboard; combinations of keys shown with the ↑ symbol need to be paired with the SHIFT key.
The Number pad window (which is displayed for player selection, yardlines and clock adjustments) can also be controlled using the number keys on the keyboard.
When a change of possession has occured, the Drive Start screen will automatically appear. Possession is selected based on the outcome of the previous play/drive.
Both the spot and time of the new drive must be set.
You may wish to use the running game clock to track play times during the game.
You can toggle the clock to run or stop using the button below the time (or the space bar).
To edit the game time, click on the clock time (or press SHIFT+4).
When using the running clock, you can use the 'Get Time' buttons throughout the input to capture the current clock time into the play.
When a play is saved with a clock time set while the clock is stopped, the game clock is automatically updated to the time on the play.
Timeouts (including official timeouts and two-minute warnings) can be accessed by clicking the Timeout button at the top of the tab.
Select the type of timeout and the time it occurred.
To end the current period, click End Period above the tab and confirm the choice.
The Start New Period tab will automatically display after a period has been ended. Select the type of period, the number and the length and press Enter to begin the period.
If the game has reached the end of regulation, you will be prompted for Overtime if the score is tied. If the score is not tied, you will be prompted to end the game.
Note: you cannot end a period when one has not been started. You cannot start a new period until the current period has been ended.
While most game controls (such as kickoffs and drive starts) occur automatically, some must be activated by the user.
Additional Game Controls can be accessed by clicking the blue Game Controls button above the tab ( or with the SHIFT+1 keys).
Options under here include:
- Adjusting the down-distance of the play
- Re-spotting a ball
- Adding a scorer's comment
- Adjusting team timeouts
- Adding game delays
- Setting team participation
Click the View Stats button (or SHIFT + 7) to bring up a view of in-game stats.
To view the rosters for both teams, click the View Rosters button (or press SHIFT + 8).
Setting Rosters Preferences can speed up the entry of plays by setting commonly used players for specific positions.
Click on the Roster Preferences button to make changes.
Select the team you would like to set preferences for.
Preferred players can be set for the listed positions.
One or more preferred players may be set.
Select players from the list (or type in a name to search) and check the box next to a player to select them.
Click Save to save your changes and return to the scoring view or click Switch Team to save changes and edit the other team's preferences.
When one player is selected, their name will automatically be filled into any fields that have been designated for that position.
This can be overridden by clicking 'Select' to select a new player or 'Clear' to delete it entirely.
When two or more players have been selected for a position, their names will show at the bottom for quick selection whenever a field for that position is activated.